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  2. Eyewall replacement cycle - Wikipedia

    en.wikipedia.org/wiki/Eyewall_replacement_cycle

    Annular hurricanes have been simulated that have gone through the life cycle of an eyewall replacement. The simulations show that the major rainbands will grow such that the arms will overlap, and then it spirals into itself to form a concentric eyewall. The inner eyewall dissipates, leaving a hurricane with a singular large eye with no rainbands.

  3. Flower (video game) - Wikipedia

    en.wikipedia.org/wiki/Flower_(video_game)

    After deciding on the game elements, Flower was produced in only six months. [15] The game's focus on emotions was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience and that the emotional range of most games was very limited.

  4. Annular tropical cyclone - Wikipedia

    en.wikipedia.org/wiki/Annular_tropical_cyclone

    Tropical cyclones can become annular as a result of eyewall mesovortices mixing the strong winds found in the eyewalls of storms with the weak winds of the eye, which helps to expand the eye. In addition, this process helps to make the equivalent potential temperature (often referred to as theta-e or θ e {\displaystyle \theta _{e}} ) within ...

  5. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  6. List of video game soundtracks considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...

  7. Beep: A Documentary History of Game Sound - Wikipedia

    en.wikipedia.org/wiki/Beep:_A_Documentary...

    The documentary was founded through Kickstarter, and features interviews with people involved in game sound design, [6] [7] [8] such as: Marty O'Donnell, Nathan McCree, George Sanger, Nobuo Uematsu, Yoko Shimomura and Winifred Phillips among others. [9] It was awarded with the Best Editing film in the Melbourne Documentary Film Festival in 2016 ...

  8. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  9. Category:Video games about plants - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Pedro (video game) PixelJunk Eden; Plant Tycoon; Plants vs. Zombies (video game) Plants vs. Zombies 2; Plants vs. Zombies: Battle for Neighborville; Plants vs. Zombies: Garden Warfare; Plants vs. Zombies: Garden Warfare 2; Plants vs. Zombies 3; Plants vs. Zombies Heroes; Pot Farm; Proteus (video game) Prune (video game) Pssst