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The Good Behavior Game (GBG) is a research-based class-wide behavior management strategy to promote prosocial behavior and reduce challenging behavior. It uses a game format with teams and rewards for teams that follow certain rules or meet certain milestones.
The Good Behavior Game is an approach to the management of classrooms behaviors that rewards children for displaying appropriate on-task behaviors during instructional times. The class is divided into two teams and a point is given to a team for any inappropriate behavior displayed by one of its members. The team with the fewest number of ...
The Good Behavior Game is a classroom management strategy that promotes positive behavior and has shown positive long-term impacts for students. How it Works The Good Behavior Game helps teachers keep focused on managing their classrooms and helps children take ownership for their own behavior.
THE GOOD BEHAVIOR GAME: RECOMMENDATIONS FOR TEACHERS. The Good Behavior Game (Barrish, Saunders, & Wolf, 1969) is an interdependent group contingency technique in which consequences of behavior are administered to a group of students as a function of the group’s performance as a whole.
The Good Behavior Game (GBG) is an effective behavior-management intervention used in classrooms worldwide (Barrish, Saunders, & Wolf, 1969; Donaldson, Vollmer, Krous, Downs, & Berard, 2011; Joslyn, Donaldson, Austin, & Vollmer, 2019; Saigh & Umar, 1983) and has been likened to a “behavioral vaccine” (Embry, 2002, p.
The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1]
The Good Behavior Game (GBG) is a well-supported group contingency-based intervention with an array of established applications and variations. Research has indicated that the GBG is a robust procedure capable of producing substantial and immediate improvements in...