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  2. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In C++11 a std::future provides a read-only view. The value is set directly by using a std::promise, or set to the result of a function call using std::packaged_task or std::async. In the Dojo Toolkit's Deferred API as of version 1.5, a consumer-only promise object represents a read-only view. [7]

  3. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    Also, the delivery need not be made directly to the customer. A callback need not be to the calling function. In fact, a function would generally not pass itself as a callback. Some find the use of back to be misleading since the call is (generally) not back to the original caller as it is for a telephone call.

  4. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    A subroutine call or method invocation will not exit until the invoked computation has terminated. Asynchronous message-passing, by contrast, can result in a response arriving a significant time after the request message was sent. A message-handler will, in general, process messages from more than one sender.

  5. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    Alternatives are synchronous method invocation and future objects. [4] An example for an application that may make use of AMI is a web browser that needs to display a web page even before all images are loaded. Since method is a special case of procedure, asynchronous method invocation is a special case of asynchronous procedure call.

  6. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Asynchronous : It could also use an asynchronous channel which return no result but take arguments. The continuation of an asynchronous pattern runs in a newly spawned thread. A join pattern may be purely asynchronous, provided its continuation is a subroutine and its When clause only lists asynchronous channels. [6]

  7. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    First, the async keyword indicates to C# that the method is asynchronous, meaning that it may use an arbitrary number of await expressions and will bind the result to a promise. [1]: 165–168 The return type, Task<T>, is C#'s analogue to the concept of a promise, and here is indicated to have a result value of type int.

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.

  9. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    One subtlety is that the value of a method call ("message") in a cascade is still the ordinary value of the message, not the receiver. This is a problem when you do want the value of the receiver, for example when building up a complex value. This can be worked around by using the special yourself method that simply returns the receiver: [2]