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  2. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    The data from these papers is summarized in the following table, where the dispatch ratio DR is the average number of methods per generic function; the choice ratio CR is the mean of the square of the number of methods (to better measure the frequency of functions with a large number of methods); [2] [3] and the degree of specialization DoS is ...

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Methods that make use of await must be declared with the async keyword. In methods that have a return value of type Task<T>, methods declared with async must have a return statement of type assignable to T instead of Task<T>; the compiler wraps the value in the Task<T> generic.

  4. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    Alternatives are synchronous method invocation and future objects. [4] An example for an application that may make use of AMI is a web browser that needs to display a web page even before all images are loaded. Since method is a special case of procedure, asynchronous method invocation is a special case of asynchronous procedure call.

  5. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking. The function that accepts a callback may be designed to store the callback so that it can be called back after returning which is known as asynchronous, non-blocking or deferred.

  6. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  7. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In C++11 a std::future provides a read-only view. The value is set directly by using a std::promise, or set to the result of a function call using std::packaged_task or std::async. In the Dojo Toolkit's Deferred API as of version 1.5, a consumer-only promise object represents a read-only view. [7]

  8. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Asynchronous : It could also use an asynchronous channel which return no result but take arguments. The continuation of an asynchronous pattern runs in a newly spawned thread. A join pattern may be purely asynchronous, provided its continuation is a subroutine and its When clause only lists asynchronous channels. [6]

  9. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    Options include within the call stack, or in a specific register. Sometimes frame pointers are not used at all. [2] Where any static scope links for the routine's non-local data access are placed (typically at one or more positions in the stack frame, but sometimes in a general register, or, for some architectures, in special-purpose registers)