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Arm MAP, a performance profiler supporting Linux platforms.; AppDynamics, an application performance management solution [buzzword] for C/C++ applications via SDK.; AQtime Pro, a performance profiler and memory allocation debugger that can be integrated into Microsoft Visual Studio, and Embarcadero RAD Studio, or can run as a stand-alone application.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game.First-person refers to the view where the players see the world from the eyes of their characters.
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
The optimization software will deliver input values in A, the software module realizing f will deliver the computed value f(x). In this manner, a clear separation of concerns is obtained: different optimization software modules can be easily tested on the same function f, or a given optimization software can be used for different functions f.
The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...
[23] [24] The decoding software can allow playback of 4K UHDTV at 60 fps on personal computers and 1080p on smartphones and was planned to demonstrated at the 2013 Mobile World Congress. [ 23 ] [ 24 ] In a JCT-VC document NTT DoCoMo showed that their HEVC software decoder could decode 3840x2160 at 60 fps using 3 decoding threads on a 2.7 GHz ...
The system's software includes an optional FPS limiter that balance a game's performance to optimize battery life. [21] At release, Steam Decks were only manufactured in a black casing to reduce the complexity of production, though Valve stated that they have considered introducing other case colors or themes in the future. [23]