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  2. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  3. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    With the exception of laptops—for which companies released joystick adapters for parallel or serial ports, which needed custom software drivers [16] —through the early 1990s, the game port was universally supported on sound cards, [12] and increasingly became built-in features as motherboards added sound support of their own. This remained ...

  4. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    Pointing sticks were the dominant pointing device for laptops before the advent of the touchpad. During later years, they faced a decline in popularity as most laptop-producing brands switched to touchpads, although as of 2021, some manufacturers like Lenovo still produce laptops with pointing sticks. [12]

  5. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  6. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  7. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    Game must also support FFB. There is a bug in the Windows 8 joystick control panel which causes the joystick to be reported as non-functional. Games will still recognize and use the joystick. [6] ^6 A user-made adapter exists for modern Windows versions (XP and later), Mac OS X and Linux. There is no support for Force-feedback at this time.