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  2. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In C and C++, the type signature is declared by what is commonly known as a function prototype. In C/C++, a function declaration reflects its use; for example, a function pointer with the signature (int)(char, double) would be called as:

  3. Function prototype - Wikipedia

    en.wikipedia.org/wiki/Function_prototype

    The term "function prototype" is particularly used in the context of the programming languages C and C++ where placing forward declarations of functions in header files allows for splitting a program into translation units, i.e. into parts that a compiler can separately translate into object files, to be combined by a linker into an executable ...

  4. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    C and C++ perform such promotion for objects of Boolean, character, wide character, enumeration, and short integer types which are promoted to int, and for objects of type float, which are promoted to double. Unlike some other type conversions, promotions never lose precision or modify the value stored in the object. In Java:

  5. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    The type-generic macros that correspond to a function that is defined for only real numbers encapsulates a total of 3 different functions: float, double and long double variants of the function. The C++ language includes native support for function overloading and thus does not provide the <tgmath.h> header even as a compatibility feature.

  6. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;

  7. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    The latter form was introduced to avoid confusion, [3] since a type parameter need not be a class until C++20. (It can be a basic type such as int or double.) For example, the C++ Standard Library contains the function template max(x, y) which returns the larger of x and y. That function template could be defined like this:

  8. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    Function names are mangled by default in Rust. However, this can be disabled by the #[no_mangle] function attribute. This attribute can be used to export functions to C, C++, or Objective-C. [9] Further, along with the #[start] function attribute or the #[no_main] crate attribute, it allows the user to define a C-style entry point for the ...

  9. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Real floating-point type, usually referred to as a double-precision floating-point type. Actual properties unspecified (except minimum limits); however, on most systems, this is the IEEE 754 double-precision binary floating-point format (64 bits). This format is required by the optional Annex F "IEC 60559 floating-point arithmetic".