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  2. Tawula - Wikipedia

    en.wikipedia.org/wiki/Tawula

    Tawula is a historical tables game once popular in Asia Minor and Egypt. [1] It is sometimes called Turkish backgammon in English; however, this is misleading, as there are fundamental differences; for example, both players move in the same direction in tawula, whereas in backgammon they move in opposing directions.

  3. Pentago - Wikipedia

    en.wikipedia.org/wiki/Pentago

    Pentago is a two-player abstract strategy game invented by Tomas Flodén. The game is played on a 6×6 board divided into four 3×3 sub-boards (or quadrants). Taking turns , the two players place a marble of their color (either black or white) onto an unoccupied space on the board, and then rotate one of the sub-boards by 90 degrees either ...

  4. Glossary of tables game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_tables_game_terms

    A die is one of usually two or three six-sided cubes used in playing a tables game. Each face of the cube is marked with a number of pips from 1 to 6 that is used in moving men or scoring. Plural: dice. division Same as quadrant. [2] doubles See doublet. doublet Two dice each with the same pip count. In some tables games, the player plays each ...

  5. Ticktack - Wikipedia

    en.wikipedia.org/wiki/Ticktack

    Ticktack was a game for two players using two dice and 15 men apiece, and played on a tables board (see illustration) with 12 playing positions or points on each side. In Willughby's diagram of the board, the points are numbered from 1 to 12 on each side of the board, the numbers running in parallel.

  6. Quad Quandary - Wikipedia

    en.wikipedia.org/wiki/Quad_Quandary

    The main characteristic of the Quad Quandary challenge is defined by its field, which is a 12' by 12' square divided into four equal quadrants. Each alliance (red and blue) are given two quadrants, of their color, on opposite sides of the field. The field is split using two diagonal lines.

  7. Search game - Wikipedia

    en.wikipedia.org/wiki/Search_game

    As mathematical models, search games can be applied to areas such as hide-and-seek games that children play or representations of some tactical military situations. The area of search games was introduced in the last chapter of Rufus Isaacs' classic book "Differential Games" [1] and has been developed further by Shmuel Gal [2] [3] and Steve ...

  8. Pasang (game) - Wikipedia

    en.wikipedia.org/wiki/Pasang_(game)

    The second player then chooses their 5 piece column to capture, but is dependent upon which quadrant the first player had chosen their 5 piece column: a) If the first player had chosen a five piece column on the lower left quadrant of the board, then the second player must choose a five piece column on the diagonally opposite quadrant of the ...

  9. Sujiko - Wikipedia

    en.wikipedia.org/wiki/Sujiko

    Sujiko is a logic-based, combinatorial number-placement puzzle created by Jai Gomer of Kobayaashi Studios. [1]A completed Sujiko puzzle. The puzzle takes place on a 3x3 grid with four circled number clues at the centre of each quadrant which indicate the sum of the four numbers in that quadrant.