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In other words, a translucent material is made up of components with different indices of refraction. A transparent material is made up of components with a uniform index of refraction. [1] Transparent materials appear clear, with the overall appearance of one color, or any combination leading up to a brilliant spectrum of every color.
An opaque object is neither transparent (allowing all light to pass through) nor translucent (allowing some light to pass through). When light strikes an interface between two substances, in general, some may be reflected, some absorbed, some scattered, and the rest transmitted (also see refraction).
The opaque projector, or episcope is a device which displays opaque materials by shining a bright lamp onto the object from above. The episcope must be distinguished from the diascope , which is a projector used for projecting images of transparent objects (such as films), and from the epidiascope , which is capable of projecting images of both ...
This is the same kind of phenomenon that Richard S. Hunter (1969) calls "geometric attributes of appearance". [1] The advantage is that the concept of cesia encompasses all the involved aspects in a single word, and that all cesias have been organized in a three-dimensional order system according to three axes of variation, similar to color order systems or color models.
Examples of iridescence include soap bubbles, feathers, butterfly wings and seashell nacre, and minerals such as opal. Pearlescence is a related effect where some or most of the reflected light is white. The term pearlescent is used to describe certain paint finishes, usually in the automotive industry, which actually produce iridescent effects.
The simplest kind of cyanotype print is a photogram, made by arranging objects on sensitised paper. Fresh or pressed plants are a typical subject but any opaque to translucent object will create an image. A sheet of glass will press flat objects into close contact with the paper, resulting in a sharp image.
Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...
The color at a point, where color G1 and G2 are to be combined, is ( G1 + G2 ) / 2. Some consequences of this are: Where the colors are equal, the result is the same color because ( G1 + G1 ) /2 = G1. Where one color (G1) is white (0.0), the result is G2 / 2. This will always be less than any nonzero value of G2, so the result is whiter than G2.