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Zweihänder Grim & Perilous RPG or Zweihänder is a 2017 dark fantasy tabletop role-playing game designed by Daniel D. Fox. Zweihänder won two gold ENNIE Awards. Zweihänder was designed for unusually punishing combat.
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
The Zweihänder is a recurring weapon in the Dark Souls series of video games. The video game Team Fortress 2 features an unlockable Zweihänder known as the "Claidheamh Mòr". The multiplayer video game Chivalry: Medieval Warfare features the Zweihänder. In its sequel, Chivalry 2, the Zweihänder appears as a skin for the Greatsword.
Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2]
Let's be honest, this game is and has always intended to be a take on the earlier editions Warhammer Fantasy Roleplay game, shorn of trademarks for obvious reasons, but intended as a spiritual successor to those first two editions as an alternative to the radically different third edition that Fantasy Flight had published. It's clearly ...
The one-shot deviation principle (also known as single-deviation property [1]) is the principle of optimality of dynamic programming applied to game theory. [2] It says that a strategy profile of a finite multi-stage extensive-form game with observed actions is a subgame perfect equilibrium (SPE) if and only if there exist no profitable single deviation for each subgame and every player.
In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games (Friedman 1971). [1] The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game.
In game theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed.