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I used Adobe Photoshop to merge File:Sixaxis ps3 controller.jpg, File:Playstation3vector.svg, File:Chrisp PS3 Slim on White towel.jpg. Articles used in: PlayStation 3, History of video game consoles. Since all three pictures are of public domain, this one is.
Firmware 2.00 added the ability to select the background color of the XMB (from the same choice as the PSP), and the brightness of the XMB background. The same update also added extra font choices, and the ability to use custom themes that change the icons, wallpaper, color, font, and, in some cases, the sound effects.
This image has partial transparency (254 possible levels of transparency between fully transparent and fully opaque). It can be transparent against any background despite being anti-aliased. Some image formats, such as PNG and TIFF, also allow partial transparency through an alpha channel, which solves the edge limitation problem.
video is taken with the PlayStation Eye. The PlayStation Eye features free EyeCreate video editing software, [6] which enables users to capture pictures, [8] video, and audio clips directly to the hard drive of the PlayStation 3 console. EyeCreate features a variety of different capturing modes, including stop motion [18] and time-lapse. [1]
The following other wikis use this file: Usage on ast.wikipedia.org PlayStation 3; Videoconsoles de séptima xeneración; Sony Interactive Entertainment
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, [16] November 17, 2006, in North America, and March 23, 2007, in Europe and Australasia.
In-game XMB features were added to the PS3 properly with firmware version 2.41 after causing early implementation problems. While XMB proved to be a successful user interface for Sony products such as PSP and PS3, the next generation Sony video game consoles such as the PlayStation 4 and the PlayStation Vita no longer use this user interface. [10]
PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3.PSGL is based on OpenGL ES [1] and Nvidia's CG.A previous version of PSGL was available for the PlayStation 2 but was largely unused.