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  2. Perspective (video game) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(video_game)

    Perspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game. [1] The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level. [2]

  3. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  4. Category:Perspective video games - Wikipedia

    en.wikipedia.org/wiki/Category:Perspective_video...

    Perspective video games are video games in which the element of visual perspective is central to gameplay. Such games often employ tactical shifts between 2D and 3D environments in a platformer setting, however perspective games do not form a subgenre of platformers as their gameplay is not limited to platform-jumping.

  5. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games .

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    This can be seen in the successors to the above games: for instance SimCity (2013), Civilization VI (2016), XCOM: Enemy Unknown (2012) and Diablo III (2012) all use 3D polygonal graphics; and while Diablo II (2000) used fixed-perspective 2D perspective like its predecessor, it optionally allowed for perspective scaling of the sprites in the ...

  7. List of four-dimensional games - Wikipedia

    en.wikipedia.org/wiki/List_of_four-dimensional_games

    Download QR code; Print/export ... This is a list of four-dimensional games—specifically, ... 2D sections, perspective projection: No 4D Golf:

  8. The Catacombs of Solaris - Wikipedia

    en.wikipedia.org/wiki/The_Catacombs_of_Solaris

    The Catacombs of Solaris is a 2016 video game by Australian independent developer Ian MacLarty. Described as a "maze that plays with your perception of 3D space on a 2D screen", [1] Catacombs is an art game that exploits the use of perspective to create an illusion of space.

  9. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...