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  2. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is a projection from a 3D scene onto a 2D plane, during which process the depth is lost.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and ...

  4. Lockheed Martin X-44 MANTA - Wikipedia

    en.wikipedia.org/wiki/Lockheed_Martin_X-44_MANTA

    The X-44 was designed by Lockheed Martin to demonstrate the feasibility of an aircraft controlled by vectored thrust alone. The X-44 design had a reduced radar signature (due to lack of tail and vertical stabilizers) and was made more efficient by eliminating the tail and rudder surfaces, and instead using thrust vectors to provide yaw, pitch ...

  5. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    The angled corner of the plane of projection is addressed later. Fig.3: Projectors emanate parallel from all points of the object, perpendicular to the plane of projection. Fig.4: An image is created thereby. Fig.5: A second, horizontal plane of projection is added, perpendicular to the first.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  7. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    The image plane is parallel to axes X1 and X2 and is located at distance from the origin O in the negative direction of the X3 axis, where f is the focal length of the pinhole camera. A practical implementation of a pinhole camera implies that the image plane is located such that it intersects the X3 axis at coordinate -f where f > 0 .

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    In principle, any 2D vector graphics renderer can be used to render 3D objects by first projecting them onto a 2D image plane. [35]: 93, 431, 505, 553 3D rasterization Adapts 2D rasterization algorithms so they can be used more efficiently for 3D rendering, handling hidden surface removal via scanline or z-buffer techniques. Different realistic ...

  9. Point spread function - Wikipedia

    en.wikipedia.org/wiki/Point_spread_function

    By virtue of the linearity property of optical non-coherent imaging systems, i.e., . Image(Object 1 + Object 2) = Image(Object 1) + Image(Object 2). the image of an object in a microscope or telescope as a non-coherent imaging system can be computed by expressing the object-plane field as a weighted sum of 2D impulse functions, and then expressing the image plane field as a weighted sum of the ...