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  2. Turn-taking - Wikipedia

    en.wikipedia.org/wiki/Turn-taking

    Turn-taking is a type of organization in conversation and discourse where participants speak one at a time in alternating turns. In practice, it involves processes for constructing contributions, responding to previous comments, and transitioning to a different speaker, using a variety of linguistic and non-linguistic cues.

  3. List of idioms of improbability - Wikipedia

    en.wikipedia.org/wiki/List_of_idioms_of...

    Afrikaans – as die perde horings kry ("when horses grow horns"); Albanian – ne 36 gusht ("on the thirty-sixth of August"); Arabic has a wide range of idioms differing from a region to another.

  4. Turn construction unit - Wikipedia

    en.wikipedia.org/wiki/Turn_construction_unit

    A turn construction unit (TCU) is the fundamental segment of speech in a conversation, as analysed in conversation analysis. The idea was introduced in "A Simplest Systematics for the Organization of Turn-Taking for Conversation" by Harvey Sacks , Emanuel Schegloff , and Gail Jefferson in 1974. [ 1 ]

  5. Glossary of dance moves - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_dance_moves

    At the same time, the leader does another quarter-left turn as necessary in order to follow the follower and face them. At the end of the move, the dancers have their positions exchanged. The cross-body lead can be done with single-hand or double hand hold, with or without a follower's underarm turn, or leading the follower to do a free spin.

  6. Turnaround time - Wikipedia

    en.wikipedia.org/wiki/Turnaround_time

    Lead Time vs Turnaround Time: Lead Time is the amount of time, defined by the supplier or service provider, that is required to meet a customer request or demand. [5] Lead-time is basically the time gap between the order placed by the customer and the time when the customer get the final delivery, on the other hand the Turnaround Time is in order to get a job done and deliver the output, once ...

  7. Milestones: A look back at AOL's 35 year history as an ...

    www.aol.com/news/2020-05-25-a-look-back-at-aols...

    America Online CEO Stephen M. Case, left, and Time Warner CEO Gerald M. Levin listen to senators' opening statements during a hearing before the Senate Judiciary Committee on the merger of the two ...

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  9. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping ...