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  2. Category:Game jams - Wikipedia

    en.wikipedia.org/wiki/Category:Game_jams

    Download as PDF; Printable version; ... Game jam video games (51 P) ... Game Maker's Toolkit; Game Off; Global Game Jam; I. Indie Game Jam; J.

  3. Game jam - Wikipedia

    en.wikipedia.org/wiki/Game_jam

    People vote and receive the prototype for a fee, making the event an example of commercial game jam. Game jams have also been held to promote products and companies. [6] Experience economy – Game jams were held on train, sea, and air travels, and at locations such as cabins without ample water and electricity infrastructures and castles ...

  4. Rollerdrome - Wikipedia

    en.wikipedia.org/wiki/Rollerdrome

    Rollerdrome was developed by Roll7, the company behind the OlliOlli series. The game was initially a side project of solo game designer Paul Rabbitte. Rollerdrome was initially conceived by Rabbite during a 48-hour game jam hosted by Game Maker's Toolkit in 2017 with the theme of 'Dual Purpose Design'.

  5. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    Version 7.0 was the first to emerge under this partnership. The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.

  6. Ludum Dare - Wikipedia

    en.wikipedia.org/wiki/Ludum_Dare

    The Jam, which allows development teams, private source code and extended development time of 72 hours, takes place concurrently with the solo competition ("Compo"). [16] From early in the game jam's history until 2016, a smaller competition called "Mini Ludum Dare" or "MiniLD" was held during months without a main Ludum Dare competition. [19]

  7. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]

  8. Game Off - Wikipedia

    en.wikipedia.org/wiki/Game_Off

    The use of open source code and freely availably assets is encouraged, but it is not a strict requirement. Participants are required to share the code in a public GitHub repository, but the creators own the intellectual property and may license the code however they like. E.g. the overall winner of Game Off V was Daemon vs. Demon, a game built with the open source Godot game engine, with the ...

  9. Indie Game Jam - Wikipedia

    en.wikipedia.org/wiki/Indie_Game_Jam

    The Indie Game Jam (IGJ) was an effort to rapidly prototype video game designs and inject new ideas into the game industry. Started in 2002 by a group of game designer- programmers , the event featured a shared game engine technology and worked on by other designer-programmers for a single long weekend.