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  2. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  3. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Proponents of project-based learning cite numerous benefits to the implementation of its strategies in the classroom – including a greater depth of understanding of concepts, a broader knowledge base, improved communication, and interpersonal/social skills, enhanced leadership skills, increased creativity, and improved writing skills.

  4. School Information Management System - Wikipedia

    en.wikipedia.org/wiki/School_Information...

    SIMS (School Information Management System [2]) is a student information system and school management information system, currently developed by Education Software Solutions. It is the most widely used MIS in UK schools, claiming just over 50% market share across the primary and secondary sectors.

  5. Library makerspace - Wikipedia

    en.wikipedia.org/wiki/Library_makerspace

    A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.

  6. Hackerspace - Wikipedia

    en.wikipedia.org/wiki/Hackerspace

    A German hackerspace (RaumZeitLabor). A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. [1]

  7. Microsoft PowerPoint - Wikipedia

    en.wikipedia.org/wiki/Microsoft_PowerPoint

    In 2003, he published a widely-read booklet titled The Cognitive Style of PowerPoint, revised in 2006. [19] Tufte found a number of problems with the "cognitive style" of PowerPoint, many of which he attributed to the standard default style templates: [19] PowerPoint's convenience for some presenters is costly to the content and the audience.

  8. Maker culture - Wikipedia

    en.wikipedia.org/wiki/Maker_culture

    A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.

  9. Worcester Polytechnic Institute - Wikipedia

    en.wikipedia.org/wiki/Worcester_Polytechnic...

    Worcester Polytechnic Institute was founded by self-made tinware manufacturer, John Boynton, and Ichabod Washburn, owner of the world's largest wire mill.Boynton envisioned science schooling that would elevate the social position of the mechanic and manufacturer, but not necessarily teach the skills needed to become either.