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Frontier: Elite II had a number of firsts to its name. [2] It was the first game to feature procedurally generated star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ...
The Elite series is among the longest-running video game franchises. The first game was followed by the sequels Frontier: Elite II in 1993, [6] and Frontier: First Encounters in 1995, [7] which introduced Newtonian physics, realistic star systems, and seamless freeform planetary landings.
Elite is a space trading and combat simulation video game series created by David Braben and Ian Bell in 1984. The Elite series has been revolutionarily innovative, genre defining, and the longest running space sim series in history. [1] [2] The series was met with commercial success, favorable reviews and near-universal acclaim. [3] [4]
Development was started in 2008 by Tom Morton, also known for his work on GLFrontier, as a remake and homage to Frontier: Elite 2. [8] The game is written in C++ [9] and uses OpenGL for graphical rendering. It uses Lua for scripting support. The development migrated in 2011 to a SourceForge.net repository, and some years later to GitHub.
This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote. The controller emphasizes the use of motion control through an unconventional remote control form factor.
Elite Dangerous [a] is an online space flight simulation game developed and published by Frontier Developments.The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended.
Frontier develops management simulators Planet Coaster and Planet Zoo, and has produced several games in David Braben's Elite series, including Elite Dangerous. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters.
His work on Elite (1984), included programming in machine code using assembly. The game was based on an open-ended non-linear game model, and included revolutionary 3D graphics , at the time. [ 2 ] Prior to Elite , he developed Free Fall , a game set inside a coriolis space station with the player controlling an alien punching astronaut ...