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Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]
View of a frame-maker's workshop, oil on canvas, circa 1900 The elaborate decoration on this frame may be made by adhering molded plaster pieces to the wood base.. A picture frame is a container that borders the perimeter of a picture, and is used for the protection, display, and visual appreciation of objects and imagery such as photographs, canvas paintings, drawings and prints, posters ...
In this case, the first car is stationary and the second car is approaching from behind at a speed of v 2 − v 1 = 8 m/s. To catch up to the first car, it will take a time of d / v 2 − v 1 = 200 / 8 s, that is, 25 seconds, as before. Note how much easier the problem becomes by choosing a suitable frame of reference.
[1] The process of inbetweening in traditional animation starts with a primary artist, who draws key frames to define movement. After the testing and approval of a rough animation, the scene is passed down to assistants, who perform clean-up and add necessary inbetweening. In large studios, assistants usually add breakdowns, which define the ...
Framing: trees focus on the church of Weissenbach an der Triesting, Austria A framing view of the Uetersen Rosarium.. In visual arts and particularly cinematography, framing is the presentation of visual elements in an image, especially the placement of the subject in relation to other objects.
A frame line is the unused space that separates two adjacent images, or film frames, on the release print of a motion picture. They can vary in width; a 35 mm film with a 1.85:1 hard matte has a frame line approximately 8 mm (0.3 in) high, whereas both a full frame negative and the anamorphic format have very narrow frame lines, with the frames ...
In the OSI model of computer networking, a frame is the protocol data unit at the data link layer. Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. [1] A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by a packet."
Frames are focused on explicit and intuitive representation of knowledge whereas objects focus on encapsulation and information hiding. Frames originated in AI research and objects primarily in software engineering. However, in practice, the techniques and capabilities of frame and object-oriented languages overlap significantly.