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  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    macOS, Windows: Modeling, computer aided design Proprietary: Solid Edge: 2020-06-? 2021 ST13: Siemens Digital Industries Software: Windows: Computer aided design Proprietary: SolidWorks: 2022-07-11 v SolidWorks 2022 SP3.1 Dassault Systèmes: Windows: Computer aided design Proprietary: SpaceClaim: 2020-08-08 v 2020.R2 Ansys: Windows: Computer ...

  3. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping.

  4. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    A node plug-in API was released for third party developers to add their own nodes. [15] A notable example of third-party node development is Denis Pontonnier's Additional Nodes. [16] These free nodes enable modifying images, renders, procedural textures, Hypervoxels, object motions, animation channels, and volumetric lights. Also they enable ...

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [241] as well as a port for FreeBSD, [242] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245]

  6. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Rendering speed increases since the number of texture pixels being processed per display pixel can be much lower for similar results with the simpler mipmap textures. If using a limited number of texture samples per display pixel (as is the case with bilinear filtering ) then artifacts are reduced since the mipmap images are effectively already ...

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  8. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. This reduces both the disk I/O overhead and the overhead of a context switch by increasing memory locality .

  9. Softimage 3D - Wikipedia

    en.wikipedia.org/wiki/Softimage_3D

    The first Windows port of Softimage 3D, version 3.0, was released in early 1996. [5] Softimage 3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. [6] 3D paint functionality was added a year later in version 3.7. [7]