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  2. CFLAGS - Wikipedia

    en.wikipedia.org/wiki/CFLAGS

    Similarly, a variable CPPFLAGS exists with switches to be passed to the C or C++ preprocessor. Similarly, FFLAGS enables the addition of switches for a Fortran compiler. These variables are most commonly used to specify optimization or debugging switches to a compiler, as for example -g , -O2 or ( GCC -specific) -march=athlon .

  3. Make (software) - Wikipedia

    en.wikipedia.org/wiki/Make_(software)

    In software development, Make is a command-line interface software tool that performs actions ordered by configured dependencies as defined in a configuration file called a makefile. It is commonly used for build automation to build executable code (such as a program or library) from source code.

  4. List of build automation software - Wikipedia

    en.wikipedia.org/wiki/List_of_build_automation...

    Boot – build automation and dependency management tool; written in Clojure; Boost boost.build – For C++ projects, cross-platform, based on Perforce Jam; Buck – Build system developed and used by Meta Platforms; written in Rust, using Starlark (BUILD file syntax) as Bazel

  5. Buildroot - Wikipedia

    en.wikipedia.org/wiki/Buildroot

    Buildroot is a set of Makefiles and patches that simplifies and automates the process of building a complete and bootable Linux environment for an embedded system, while using cross-compilation to allow building for multiple target platforms on a single Linux-based development system.

  6. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Kit logo. The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series. [17] The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs.

  7. Software build - Wikipedia

    en.wikipedia.org/wiki/Software_build

    A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [ 1 ] In software production, builds optimize software for performance and distribution, packaging into formats such as '. exe'; '.deb'; '.apk' .

  8. makedepend - Wikipedia

    en.wikipedia.org/wiki/Makedepend

    makedepend is invoked with a list of sourcefiles: . makedepend [options] foo.c bar.c ... However, it is more often invoked as a target from a makefile, typically under the depend target, such that make depend will invoke makedepend on all source files in the project.

  9. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Modding for the mobile and console versions of Minecraft on the Bedrock codebase is different as those versions are written in C++ rather than Java. [ 6 ] [ 7 ] Players who wish to mod their game on Bedrock codebase versions have a simpler process due to the version's built-in official support for "add-ons", which can be installed faster and ...