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  2. Duping (video games) - Wikipedia

    en.wikipedia.org/wiki/Duping_(video_games)

    The video game Phantasy Star Online Episode I & II had a duping glitch, which was activated by talking repeatedly with a walking NPC and a merchant. Because the characters and data of the game were saved on memory cards, SEGA could not remove the duping glitch, and the online game was filled with duped items and money.

  3. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  4. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks.The series focuses on free-form gameplay in an open world.

  5. Ten of the most entertaining glitches in gaming - AOL

    www.aol.com/news/2013-06-21-ten-most...

    Where modern gaming is concerned, it's starting to become less a question of if there's going to be bugs, and more where said bugs will be found. These bugs are a mixed bag: they can be irritating ...

  6. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria has support for mods, which is facilitated by the third-party tModLoader. [12] [13] [14] It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. [15] Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity ...

  7. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  8. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...

  9. Development of The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Elder...

    Also on April 7, EB Games and GameStop began offering a coupon promising one free download of the "Horse Armor" pack with every purchase of the PC edition of Oblivion. [96] The "Wizard's Tower", called the "Frostcrag Spire" in-game, was released on April 24 for the same price as the "Orrery". [97] New releases continued into late 2006.