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The Parallel Patterns Library is a Microsoft library designed for use by native C++ developers that provides features for multicore programming. [1] It was first bundled with Visual Studio 2010 . It resembles the C++ Standard Library in style and works well with the C++11 language feature, lambdas, also introduced with Visual Studio 2010 .
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Microsoft Word is a word processing program developed by Microsoft.It was first released on October 25, 1983, [11] under the name Multi-Tool Word for Xenix systems. [12] [13] [14] Subsequent versions were later written for several other platforms including: IBM PCs running DOS (1983), Apple Macintosh running the Classic Mac OS (1985), AT&T UNIX PC (1985), Atari ST (1988), OS/2 (1989 ...
Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.
Concurrent and parallel programming languages involve multiple timelines. Such languages provide synchronization constructs whose behavior is defined by a parallel execution model . A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a ...
Each application block addresses a specific cross-cutting concern and provides highly configurable features, which results in higher developer productivity. The Application Blocks in Enterprise Library are designed to be as agnostic as possible to the application architecture, for example the Logging Application Block may be used equally in a web, smart client or service-oriented application.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.
The flyweight pattern is useful when dealing with a large number of objects that share simple repeated elements which would use a large amount of memory if they were individually embedded. It is common to hold shared data in external data structures and pass it to the objects temporarily when they are used.