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It is designed to measure the disorder commonly referred to as video game addiction. [1] The creators of the scale and accompanying survey are Dr. Ricardo Tejeiro-Salguero, a researcher at the University of Liverpool, and Dr. Rosa María Bersabé-Moran, a Psychology professor at the University of Málaga.
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]
For citations to the American Psychological Association (APA) Dictionary of Psychology. It auto-fills the name of the dictionary, date and publisher. Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status title title The name of the dictionary entry Example Central nervous system (CNS) String required shortlink ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Video game addiction has been shown to be more prevalent in males than females, higher by 2.9 times. [68] It has been suggested that people of younger ages are more prone to become addicted to video games. [68] People with certain personalities may be more susceptible to gaming addictions. [68] [69] Risk factors for video game addiction include ...
Meaningful play is discussed in the disciplines of psychology, education, counselling and law.It is also utilized in the fields of video games.While there appears to be no exact moment when the term was created, it first started to appear in the field of video games with the book Rules of Play, and was further adapted into other fields such as psychology soon after with a modified definition.
Teenagers and young adults, particularly those with childhood trauma or abuse, more frequently report having the condition than do adults. Individuals with the condition sometimes share traits with other behavioral addictions such as gambling or video games and may use their daydreams as a means to escape reality. [1] [8] [9]