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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Wikipedia : Graphics Lab/Resources/Draw topological maps

    en.wikipedia.org/.../Resources/Draw_topological_maps

    Draw a straight line 4. Draw a straight line: Click on the Draw Bezier curves and straight lines (Shift + F6) button. In the work area, left-click to start the line, and right-click to end the line. Hold down CTRL to ensure the line is completely straight with a 0.00° angle. Thicken the line 5. Thicken the line:

  4. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    The geometry of a single bicubic patch is thus completely defined by a set of 16 control points. These are typically linked up to form a B-spline surface in a similar way as Bézier curves are linked up to form a B-spline curve. Simpler Bézier surfaces are formed from biquadratic patches (m = n = 2), or Bézier triangles.

  5. Bézier triangle - Wikipedia

    en.wikipedia.org/wiki/Bézier_triangle

    An example Bézier triangle with control points marked. A cubic Bézier triangle is a surface with the equation (,,) = (+ +) = + + + + + + + + +where α 3, β 3, γ 3, α 2 β, αβ 2, β 2 γ, βγ 2, αγ 2, α 2 γ and αβγ are the control points of the triangle and s, t, u (with 0 ≤ s, t, u ≤ 1 and s + t + u = 1) are the barycentric coordinates inside the triangle.

  6. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary parameter value.

  7. Polygonal chain - Wikipedia

    en.wikipedia.org/wiki/Polygonal_chain

    In this context, it is often desired to draw edges with as few segments and bends as possible, to reduce the visual clutter in the drawing; the problem of minimizing the number of bends is called bend minimization. [5] A red Bézier curve is defined by the control points P 0, ..., P 4. The gray polygonal chain connecting the control points is ...

  8. Control point (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Control_point_(mathematics)

    For Bézier curves, it has become customary to refer to the ⁠ ⁠-vectors ⁠ ⁠ in a parametric representation of a curve or surface in ⁠ ⁠-space as control points, while the scalar-valued functions ⁠ ⁠, defined over the relevant parameter domain, are the corresponding weight or blending functions.

  9. Pierre Bézier - Wikipedia

    en.wikipedia.org/wiki/Pierre_Bézier

    The curve named after Pierre Bézier. Bézier popularized but did not actually create the Bézier curve — using such curves to design automobile bodies. The curves were first developed in 1959 by Paul de Casteljau using de Casteljau's algorithm, a numerically stable method to evaluate Bézier curves. The curves remain widely used in computer ...