Search results
Results From The WOW.Com Content Network
Based on these oppositions, the cells were called "Blue-yellow", "Green-red" and "black-white" opponent cells. In a recent review of the literature, Pridmore [ 1 ] notes that the definition of the color 'green' has been very subjective and inconsistent and that most recordings of retinal and thalamic (LGN) neurons were of Red-cyan color, and ...
A test image for the McCollough effect. On first looking at this image, the vertical and horizontal lines should look black and white, colorless. After induction, the space between vertical lines should look red and the space between horizontal lines should look green.
Feelings of joy and sadness were strongly associated with the brightness, value, saturation, chroma and lightness of the game being played. The greater the color saturation was in the video game, the more strongly felt these emotions were among the players. Less color saturation in the video game predicted higher feelings of fear. [88]
Thus, the cells are coding complementary colors instead of opponent colors. Pridmore reported also of green–magenta cells in the retina and V1. He thus argued that the red–green and blue–yellow cells should be instead called green–magenta, red–cyan and blue–yellow complementary cells. An example of the complementary process can be ...
A red cone would excite the red/green ganglion cell and the green cone would inhibit the red/green ganglion cell. This is an opponent process. If the rate of firing of a red/green ganglion cell is increased, the brain would know that the light was red, if the rate was decreased, the brain would know that the color of the light was green. [44]
The NCS coincides with the CMYK as regards the green-yellow-red segment of the color circle, but differs from it in seeing the saturated subtractive primary colors magenta and cyan as complex sensations of a "redblue" and a "greenblue" respectively and in seeing green, not as a secondary color mix of yellow and cyan, but as a unique hue. The ...
For premium support please call: 800-290-4726 more ways to reach us
Ideasthesia (alternative spelling ideaesthesia) is a neuropsychological phenomenon in which activations of concepts (inducers) evoke perception-like sensory experiences (concurrents). The name comes from the Ancient Greek ἰδέα ( idéa ) and αἴσθησις ( aísthēsis ), meaning 'sensing concepts' or 'sensing ideas'.