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  2. Mouseover - Wikipedia

    en.wikipedia.org/wiki/Mouseover

    Mouseover effects can also be used to create slideshow-like transitions. Hovering over an image can change it to another version or angle. This gives users a dynamic view of the content without requiring clicks. Example: Mouseover effects can enhance image galleries, for example, by zooming in on an image when hovered.

  3. Hover (behaviour) - Wikipedia

    en.wikipedia.org/wiki/Hover_(behaviour)

    Hoverflies are flies that often hover over the plants they visit. This hovering behaviour is unlike that of hummingbirds since they do not feed in midair. Hovering in general may be a means of finding a food source; in addition, male hovering is often a territorial display seeking females, [13] while female hovering serves to inspect ovipositing sites.

  4. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    Students are expected to use the school's public phones or borrow a teacher's mobile phone in the case of an emergency. [57] Phones brought to school will be confiscated and the parents of the students who brought the phones will be notified to retrieve the phones. [57] If the student is a first-time offender, a warning will be issued.

  5. Novelty effect - Wikipedia

    en.wikipedia.org/wiki/Novelty_effect

    The increased attention by students sometimes results in increased effort or persistence, which yields achievement gains. If they are due to a novelty effect, these gains tend to diminish as students become more familiar with the new medium. This was the case in reviews of computer-assisted instruction at the secondary school level, grades 6 to ...

  6. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  7. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Using behavior-specific praise (BSP) in the classroom can have many positive effects on the students and classroom management. BSP is when the teacher praises the student for the exact behavior that the student is exhibiting. For example, the student might normally have trouble staying in their seat, which causes disruption in the classroom.

  8. Split attention effect - Wikipedia

    en.wikipedia.org/wiki/Split_attention_effect

    The figure on the left side of the image produces the split-attention effect, while the figure on the right enhances learning because it guides the learner's attention through the worked example. Unincorporated visual displays of information, such as the image above, can be distracting and confusing for the user, aside from producing the split ...

  9. Hover - Wikipedia

    en.wikipedia.org/wiki/Hover

    Hover may refer to: Levitation (physics) , the process by which an object or person is suspended by a physical force against gravitation without solid physical contact Hover (behaviour) , to remain stationary or float in the air, exhibited by some winged animals