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Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio.
It uses tape delay to create a delayed copy of an audio signal which is then played back at slightly varying speed controlled by an oscillator and combined with the original. The effect is intended to simulate the sound of the natural doubling of voices or instruments achieved by double tracking.
Delayed Auditory Feedback (DAF), also called delayed sidetone, is a type of altered auditory feedback that consists of extending the time between speech and auditory perception. [1] It can consist of a device that enables a user to speak into a microphone and then hear their voice in headphones a fraction of a second later.
The reflected sound takes a longer, delayed path compared to the direct sound, and a comb filter is created where the two mix at the listener. [2] Similarly, comb filtering may result from mono mixing of multiple mics, hence the 3:1 rule of thumb that neighboring mics should be separated at least three times the distance from its source to the mic.
The precedence effect or law of the first wavefront is a binaural psychoacoustical effect concerning sound reflection and the perception of echoes.When two versions of the same sound presented are separated by a sufficiently short time delay (below the listener's echo threshold), listeners perceive a single auditory event; its perceived spatial location is dominated by the location of the ...
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.