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  2. Rush Hour (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Rush_Hour_(puzzle)

    The Rush Hour puzzle set. Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now being manufactured by ThinkFun (formerly Binary Arts). ThinkFun now sells Rush Hour spin-offs Rush Hour Jr., Safari Rush Hour, Railroad Rush Hour, Rush Hour Brain Fitness and Rush Hour ...

  3. ThinkFun - Wikipedia

    en.wikipedia.org/wiki/ThinkFun

    From 1992 to 1994, ThinkFun was listed on Inc 500's fastest growing companies list (#299 in 1992, #261 in 1993 and #396 in 1994). [3] [4] [5] In 1996, ThinkFun released its most successful game to date: Rush Hour. Rush Hour, invented by Nob Yoshigahara, is a traffic-jam themed board game with 40 puzzles varying in difficulty. As a result, the ...

  4. Give The Gift Of Knowledge With These 23 Awesome Educational ...

    www.aol.com/lifestyle/gift-knowledge-23-awesome...

    Any of the ThinkFun Games are really entertaining! Put the video games down and use your brain!" ... Review: "Rush hour is a fun family game you can play alone or as a group. My 10 and 8 year old ...

  5. Nob Yoshigahara - Wikipedia

    en.wikipedia.org/wiki/Nob_Yoshigahara

    Perhaps best known as a puzzle inventor, he commercially licensed his designs, such as the Rush Hour puzzle game, to companies including Binary Arts (now known as ThinkFun), Ishi Press, and Hanayama. He was also an avid computer programmer who used computers to help solve mathematical puzzles.

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  7. Play Car Rush Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/car-rush

    Your game will start after this ad. Car Rush. Take your car out for a spin through the city! By Masque Publishing. Advertisement. Advertisement. all. board. card. casino.

  8. Rush Hour (video game) - Wikipedia

    en.wikipedia.org/wiki/Rush_Hour_(video_game)

    Rush Hour, known in Europe as Speedster, is a video game developed by Clockwork Entertainment and published by Psygnosis for the PlayStation and Windows in 1997. The PlayStation version was ported to Japan and published by Nihon Bussan under the name BattleRound USA (バトルラウンドUSA, BatoruRaundo USA) on April 29, 1998.

  9. Scott Kim - Wikipedia

    en.wikipedia.org/wiki/Scott_Kim

    Scott Kim is an American puzzle and video game designer, artist, and author of Korean descent. He started writing an occasional "Boggler" column for Discover magazine in 1990, and became an exclusive columnist in 1999, and created hundreds of other puzzles for magazines such as Scientific American and Games, as well as thousands of puzzles for computer games.