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Scherer, Markus; Davis, Mark; Momoi, Kat; Tong, Darick; Kida, Yasuo; Edberg, Peter (2010-04-27), Emoji Symbols: Background Data L2/22-229R Leroy, Robin; Davis, Mark (2022-10-28), Proposed changes to Unicode properties and reports for source code handling , Add to the file emoji-variation-sequences.txt any code points from the following set that ...
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Visualization of a die in 1-5 dimensions. Intended to replace Image:Dice analogy 0 to 5 dimensions.jpg: Date: Uploaded to en.wikipedia on 02:11, 30 November 2006: Source: en:Image:Dice_analogy-_1_to_5_dimensions.svg: Author: en:User:Wdflake: Other versions: Image:Dice analogy 0 to 5 dimensions.jpg
Ten ten-sided dice. The pentagonal trapezohedron was patented for use as a gaming die (i.e. "game apparatus") in 1906. [1] These dice are used for role-playing games that use percentile-based skills; however, a twenty-sided die can be labeled with the numbers 0-9 twice to use for percentages instead.
Dice of different sizes being thrown in slow motion. A die (sg.: die or dice; pl.: dice) [1] is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance.
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Long dice [1] (sometimes oblong [2] or stick [2] [3] dice) are dice, often roughly right prisms or (in the case of barrel dice) antiprisms, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height ...