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  2. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    The texture artist gives depth to the art in a video game, applying shading, gradients, and other classic art techniques through art development software. [12] [21] [19] Sprite artist: A video game artist who creates non-static characters and objects or sprites for 2D games. [19] [32] Each sprite may consist of several frames used for animation ...

  3. Art Academy (video game) - Wikipedia

    en.wikipedia.org/wiki/Art_Academy_(video_game)

    Art Academy, also known as Art Academy: Learn painting and drawing techniques with step-by-step training in the PAL regions and Artistic Taste Classroom DS [a] in Japan, is an art training software for the Nintendo DS. It was developed by Headstrong Games and published by Nintendo.

  4. Art Academy - Wikipedia

    en.wikipedia.org/wiki/Art_Academy

    Pokémon Art Academy is an educational drawing video game developed by Headstrong Games, published by Nintendo for the Nintendo 3DS.It is a spin-off of the Art Academy series featuring characters from the Pokémon media franchise, and was released in Europe and Australia in July 2014, and North America in October.

  5. Video game art - Wikipedia

    en.wikipedia.org/wiki/Video_game_art

    Video game art is a form of computer art employing video games as the artistic medium.Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention ...

  6. Art Academy: Lessons for Everyone! - Wikipedia

    en.wikipedia.org/wiki/Art_Academy:_Lessons_for...

    Art Academy: Lessons for Everyone!, entitled New Art Academy in Europe and Australia and New Artistic Taste Classroom [a] in Japan, is a 2012 video game for the Nintendo 3DS. It is a sequel to Art Academy for the Nintendo DS. This game is the first in the series to include DLC.

  7. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    An example of NPR used for technical illustrations. Three-dimensional NPR is the style that is most commonly seen in video games and movies. The output from this technique is almost always a 3D model that has been modified from the original input model to portray a new artistic style.

  8. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  9. Art pipeline - Wikipedia

    en.wikipedia.org/wiki/Art_pipeline

    The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games.In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever-improving and an increasingly important selling point.