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Free and open-source software portal; Da Vinci Machine – a project starting at Sun Microsystems which brought support for dynamic languages to the Java Platform at the Java virtual machine (JVM) level; Parrot virtual machine
DLL files may be explicitly loaded at run-time, a process referred to simply as run-time dynamic linking by Microsoft, by using the LoadLibrary (or LoadLibraryEx) API function. The GetProcAddress API function is used to look up exported symbols by name, and FreeLibrary – to unload the DLL.
MSVCRT.DLL is the C standard library for the Visual C++ (MSVC) compiler from version 4.2 to 6.0. It provides programs compiled by these versions of MSVC with most of the standard C library functions. These include string manipulation, memory allocation, C-style input/output calls, and others. MSVCP*.DLL is the corresponding C++ library.
Apps created with .NET Framework or .NET run in a software environment known as the Common Language Runtime (CLR), [1] an application virtual machine that provides services such as security, memory management, and exception handling. The framework includes a large class library called Framework Class Library (FCL).
Because this tool produces C# source code rather than a compiled dll the user is free to make any changes necessary to the code before use. So the ambiguity problem is solved by the application picking one particular .NET type to use in the P/Invoke method signature and if necessary the user can change this to the required type.
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For WinRT components implemented in native code, the metadata file only contains the definition of methods, classes, interfaces and enumerations and the implementation is provided in a separate DLL. [ 6 ] [ 7 ] [ 8 ] This common metadata format makes it easier to consume WinRT APIs from .NET apps with simpler syntax than P/Invoke .
XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]