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  2. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.

  3. List of massively multiplayer online real-time strategy games

    en.wikipedia.org/wiki/List_of_massively...

    This is a selected list of massively multiplayer online real-time strategy games. MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players.

  4. List of real-time tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_tactics...

    Series debuts. Features an "award winning" real-time tactical battle system. 1997: X-COM: Apocalypse: Mythos: Futuristic: Earth: DOS, WIN: Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN ...

  5. List of browser games - Wikipedia

    en.wikipedia.org/wiki/List_of_browser_games

    This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.

  6. Flash Element TD - Wikipedia

    en.wikipedia.org/wiki/Flash_Element_TD

    Flash Element TD has not been updated since and still increases in popularity some two years on. [1] In December 2007, Scott and Paul Preece also created the Casual Collective Archived 2009-05-02 at the Wayback Machine , whose flagship game was a multiplayer version of Desktop Tower Defense . [ 3 ]

  7. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" [49] [50] [51] in which the player who was faster with the mouse generally won, because they could give orders to their units at a faster rate.

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