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  2. Code Ninjas - Wikipedia

    en.wikipedia.org/wiki/Code_Ninjas

    The lobbies are for parents to pick up and drop off their kids and have free Wi-Fi, refreshments, and games or toys for the kids to play with while on break or waiting for their parents. Meanwhile, the classrooms (referred to as dojos) have giant desks and are restricted for only Code Senseis (the educators), and Ninjas (the students), aged 7 ...

  3. YouTube Studio - Wikipedia

    en.wikipedia.org/wiki/YouTube_Studio

    YouTube Studio offers features for creators to manage their own channels, including a dashboard for news and personal notifications, [7] [8] general management of one's own videos on the platform, [9] channel analytics, [10] monetization and copyright management, [11] [12] and other resources and tools for channel customization. [13] [14] [15] [16]

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. YouTube Kids - Wikipedia

    en.wikipedia.org/wiki/YouTube_Kids

    YouTube has also presented advocacy campaigns through special playlists featured on YouTube Kids, including "#ReadAlong" (a series of videos, primarily featuring kinetic typography) to promote literacy, [12] "#TodayILearned" (which featured a playlist of STEM-oriented programs and videos), [13] and "Make it Healthy, Make it Fun" (a ...

  7. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...