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  2. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections. TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft ...

  3. Mousetrap car - Wikipedia

    en.wikipedia.org/wiki/Mousetrap_car

    A mousetrap car is a small vehicle whose only source of motive power is a mousetrap. Variations include the use of multiple traps, or very big rat traps, for added power. Mousetrap cars are often used in physics or other physical science classes to help students build problem-solving skills, develop spatial awareness, learn to budget time, and ...

  4. List of VIC-20 games - Wikipedia

    en.wikipedia.org/wiki/List_of_VIC-20_games

    This is a list of VIC-20 games. See lists of video games for other gaming platforms. A section at the bottom contains games written by hobbyists long after the mainstream popularity of the VIC-20 waned.

  5. Category:Racing simulators - Wikipedia

    en.wikipedia.org/wiki/Category:Racing_simulators

    Need for Speed: Shift; Need for Speed: Shift 2 ... Racer (simulator) Racing Simulation 3; RARS; Red Zone (1992 video game) ... Speed Dreams; Sports Car GT;

  6. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    California Speed: Atari Games: Atari Games: Arcade 1998 Calvin Tucker's Farm Animal Racing Tournament: Team6 Game Studios: Funbox Media: WIN, Wii 2010-07-13 Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile ...

  7. Category:Vehicle simulation games - Wikipedia

    en.wikipedia.org/wiki/Category:Vehicle...

    Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. The majority are flight simulators and racing games, but also includes simulations of driving spacecraft, boats, tanks, and other combat vehicles.

  8. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  9. Racing game - Wikipedia

    en.wikipedia.org/wiki/Racing_game

    Simulation style racing games strive to convincingly replicate the handling of a real automobile. They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble real ones if unable to acquire an official license for them. Vehicular behavior physics are a key factor in the experience.