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  2. Comparison of display technology - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_display...

    TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor, radar display: No CRT self-contained rear-projection Flat lenticular: 80 [4] 203 TV: Yes CRT front projection: Flat (limited only by brightness) TV or presentation No Plasma display: Flat 152 [5] 386 TV, computer monitor

  3. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Display itself cannot be repaired if it cracks and oxygen enters it due to failure of OLED encapsulation, which results in display failure. Other No native resolution. Currently, the only display technology capable of multi-syncing (displaying different resolutions and refresh rates without the need for scaling). [50]

  4. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios.

  5. BenQ’s 4K HDR monitor for graphics pros has a glare hood - AOL

    www.aol.com/news/2017-11-02-benq-sw271-hdr10...

    The 27-inch, 4K monitor can accurately render 10-bit, HDR images for professionals working on photos, video or graphics, and is actually pretty cheap in its category at $1,100. ... Benq's latest ...

  6. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    A display is called an HDR display if it can accept HDR content and map it to its display characteristics, [28] so the HDR logo only provides information about content compatibility and not display capability. Displays that use global dimming, such as most edge-lit LED displays, cannot

  7. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). [6] HDRR does not require a HDR display and originally used tone mapping to display the rendering on a standard dynamic range display.