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  2. List of NASCAR video games - Wikipedia

    en.wikipedia.org/wiki/List_of_NASCAR_video_games

    Also, iRacing.com and NASCAR started an Online Racing Series which started in 2010 and the NASCAR Peak Antifreeze Series later that year. iRacing and NASCAR had a close partnership and by the start of the 2014 season, the simulation had every car make/model that has run in Sprint Cup from 2013 and 2014 seasons and every track that the NASCAR ...

  3. NASCAR SimRacing - Wikipedia

    en.wikipedia.org/wiki/NASCAR_SimRacing

    NASCAR SimRacing, abbreviated NSR, is a computer racing simulator developed by EA Tiburon and released on February 15, 2005, by EA Sports for Microsoft Windows.The game includes all of the 2004 NEXTEL Cup Series drivers (including Jeremy Mayfield, who was absent from NASCAR 2005: Chase for the Cup) and tracks except Pocono Raceway, which was also absent from NASCAR 2005: Chase for the Cup, due ...

  4. rFactor 2 - Wikipedia

    en.wikipedia.org/wiki/RFactor_2

    rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.

  5. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    NASCAR Racing 3: Papyrus Design Group: Sierra Entertainment: WIN 1999-10-12 NASCAR Racing 4: Papyrus Design Group: Sierra Entertainment: WIN 2001-02-06 NASCAR Racing 1999 Edition: Papyrus Design Group: Sierra Sports: WIN 1999 NASCAR Racing 2002 Season: Papyrus Design Group: Sierra Entertainment: WIN, MAC 2002-02-14 NASCAR Racing 2003 Season ...

  6. Live for Speed - Wikipedia

    en.wikipedia.org/wiki/Live_for_Speed

    Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen with its latest release in 2024. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars.

  7. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    The first variant of Papyrus' NASCAR Racing series was launched in 1994. In SVGA (640×480) it pushed the PCs of the time to the limit. Suddenly a resolution of 320×200 seemed a poor option and NASCAR Racing was the race sim of choice for anyone with a capable PC, particularly in North America. It was the first sim where cars no longer looked ...