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The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source, which required the engine's shaders to be rewritten. [7]
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
Portal 2 was a strong favorite of gaming journalists during closed-door previews at the E3 2010 convention. The Game Critics Awards, selected by journalists and critics, awarded Portal 2 the title of Best PC Game and Best Action/Adventure Game, [204] and nominated the game for Best of Show and Best Console Game. [205]
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
The phrase "Physically Based Rendering" was more widely popularized by Matt Pharr, Greg Humphreys, and Pat Hanrahan in their book of the same name from 2004, a seminal work in modern computer graphics that won its authors a Technical Achievement Academy Award for special effects. [2] The book is now in its fourth edition. [3]
PCIe 2.0 x16 523 1046 1800 1 48:8:4 1 2 14.4 DDR3 64 2.1 4.5 100.4 Unknown n/a [63] 12 FL 11_1 4.6 1.1 2.1 25 OEM GeForce GT 520 April 12, 2011 PCIe 2.0 x16 PCIe 2.0 x1 PCI 810 1620 14.4 3.25 6.5 155.5 Unknown 29 $59 GeForce GT 530 [67] May 14, 2011 GF108-220 585 116 PCIe 2.0 x16 700 1400 2 96:16:4 28.8 128 2.8 11.2 268.8 22.40 50 OEM ...
SSAO component of a typical game scene. The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points.
Portal is a 2007 puzzle-platform game developed and published by Valve.It was originally released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield), and Nintendo Switch.