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  2. "The Bro trait" and other new emotions in The Sims 4 - AOL

    www.aol.com/news/2014-09-04-the-bro-trait-and...

    In the first "The Sims", which was released in early 2000, your Sim was able to gauge their feelings on six different attributes: Hunger, Comfort, Hygiene, Bladder, Room, Fun, Energy, and Social.

  3. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  4. Temperament and Character Inventory - Wikipedia

    en.wikipedia.org/wiki/Temperament_and_Character...

    The Temperament and Character Inventory (TCI) is an inventory for personality traits devised by Cloninger et al. [1] It is closely related to and an outgrowth of the Tridimensional Personality Questionnaire (TPQ), and it has also been related to the dimensions of personality in Zuckerman's alternative five and Eysenck's models [2] and those of the five factor model.

  5. Openness to experience - Wikipedia

    en.wikipedia.org/wiki/Openness_to_experience

    Openness to experience is one of the domains which are used to describe human personality in the Five Factor Model. [1] [2] Openness involves six facets, or dimensions: active imagination (fantasy), aesthetic sensitivity, attentiveness to inner feelings, preference for variety (adventurousness), intellectual curiosity, and challenging authority (psychological liberalism). [3]

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

  7. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

  8. Cool (aesthetic) - Wikipedia

    en.wikipedia.org/wiki/Cool_(aesthetic)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. Attitude, behavior, appearance, or style which is generally admired "Coolness" redirects here. For the reciprocal of temperature, see thermodynamic beta. Look up cool in Wiktionary, the free dictionary. Coolness, or being cool, is the aesthetic quality of something (such as attitude ...

  9. HEXACO model of personality structure - Wikipedia

    en.wikipedia.org/wiki/HEXACO_model_of...

    The six HEXACO personality traits. The HEXACO model of personality structure is a six-dimensional model of human personality that was created by Ashton and Lee and explained in their book, The H Factor of Personality, [1] based on findings from a series of lexical studies involving several European and Asian languages.

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