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MIDI sequencer/editor with score, keyboard, guitar, drum and controller views. B-Step Sequencer: macOS, Windows, Linux, iOS (iPad), Android, Raspberry Pi: Proprietary: Monoplugs A step sequencer to create arpeggios, chord progressions, basslines or percussions. Available as VST, Audio Units or standalone program. Band-in-a-Box: macOS, Windows
A music sequencer (or audio sequencer or simply sequencer) is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Control, and possibly audio and automation data for digital audio workstations (DAWs) and plug-ins.
General MIDI 2 compatible synthesizers access all of the 256 instruments by setting cc#0 (Bank Select MSB) to 121 and using cc#32 (Bank Select LSB) to select the variation bank before a Program Change.
Anvil Studio consists of a free core program with optional add-ons. The free version is a fully functional MIDI editor/sequencer which loads and saves standard MIDI-formatted files, and allows individual tracks to be edited with a: Staff editor, Piano Roll editor, Percussion editor, TAB editor, or; MIDI event list editor. [2]
A MIDI instrument can also be a stand-alone module (without a piano-style keyboard) consisting of a General MIDI soundboard (GM, GS and XG), onboard editing, including transposing, MIDI instrument selection and adjusting volume, pan, reverb levels and other MIDI controllers.
Free without file saving Windows, macOS, iOS Sibelius: Yes Yes Step-time and real-time MIDI, VST, AU, [q] Avid library Sibelius, [ay] MusicXML, [c] MIDI [d]
SynthFont is a program for editing and playing MIDI files using various sound source files like soundfonts, GigaSampler files, SFZ files and more. VST (Virtual Studio Technology) instruments can also be used instead of a sound source file.
Remote (which music-keyboard keys control what program features, remotely) MIDI setup (driver channels, etc.) Sync (internal or external) Click (which notes/channels to use for this) Thru (for behavior & channels for this) Chase Controllers (which to chase, etc.) Record filter (block data from being recorded, etc.) Punch (in/out points)