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  2. Liminal space (aesthetic) - Wikipedia

    en.wikipedia.org/wiki/Liminal_space_(aesthetic)

    The creepypasta showed an image exemplifying a liminal space—a hallway with yellow carpets and wallpaper—with a caption purporting that by "noclipping out of bounds in real life", one may enter the Backrooms, an empty wasteland of corridors with nothing but "the stink of old moist carpet, the madness of mono-yellow, the endless background ...

  3. Rage Racer - Wikipedia

    en.wikipedia.org/wiki/Rage_Racer

    The game introduced a new class-based Grand Prix on which the player must progress, and, in an aesthetic change, Rage Racer had darker colors and visuals. The game received a positive critical reception, with its graphics and gameplay praised, although received criticism for its crash mechanics, relatively drab visual style and shortage of tracks.

  4. Demoscene - Wikipedia

    en.wikipedia.org/wiki/Demoscene

    The demoscene (/ ˈ d ɛ m oʊ ˌ s iː n /) is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills.

  5. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware .

  6. Beholder (video game) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(video_game)

    Beholder received positive reviews from most critics for the PC and iOS versions. [6] [7] While praising the controls, Eurogamer ' s Mateusz Zdanowicz said, "Gameplay will prove uncomplicated for everyone who has ever dealt with classic adventure games." He called the game "an interesting and quite unusual title, although in terms of mechanics ...

  7. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The PC version of Morrowind had gone gold by April 23, 2002, [26] [27] and was released on May 1 in North America, [28] with the Xbox release set at June 7. [29] On January 3, Bethesda announced that game publisher Ubisoft would take control of Morrowind 's European distribution, in addition to those of eight other Bethesda games.

  8. Dark Souls (video game) - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls_(video_game)

    [14] [15] He has described the driving aesthetic principle of the game as being "a certain kind of refinement, elegance, and dignity". [14] He also described the themes which guided the design of the game in the following way: "I put three major guidelines in place: Gods and knights centered around Anor Londo, demonic chaos and flames centered ...

  9. X-Men Origins: Wolverine (video game) - Wikipedia

    en.wikipedia.org/wiki/X-Men_Origins:_Wolverine...

    In the prologue, set in a bleak urban environment, Wolverine kills a group of soldiers sent to kill him. His thoughts drift to a forgotten past. The game begins in Angola, Africa, chronicling the final mission of Team X, led by Col. Stryker and his soldiers: James "Logan" Howlett / Wolverine, Logan's brother Victor Creed / Sabretooth, Wade Wilson, John Wraith, and Nord, to locate a village ...