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A fighter pilot announcing that a weapon has been fired is intended to help avoid friendly fire, alerting other pilots to avoid maneuvering into the path of the munition. There are three variations of the Fox brevity word in use, with a number added to the end of Fox to describe the primary type of sensors the launched munition possesses (if ...
Deathmatch, roleplay and race gameplay options are available. Some gameplay elements include checkpoints, spawn points, power-ups, weapons and various objects ranging from ramps to exploding barrels. Many online servers contain custom game modes which use the scripting engine supplied with Multi Theft Auto. As example a few game modes in MTA:SA ...
C-4 or Composition C-4 is a common variety of the plastic explosive family known as Composition C, which uses RDX as its explosive agent. C-4 is composed of explosives, plastic binder, plasticizer to make it malleable, and usually a marker or odorizing taggant chemical.
S. List of siege engines; Weapons of pencak silat; List of Cold War weapons and land equipment of Spain; List of Spanish Civil War weapons of the Nationalists
The L number ("L" standing for Land Service) [1] or weapon identity number [2] system is a numerical designation system used for the type classification of British Army weapons and related stores. The L number in isolation is not a unique identifier; the L1 designation alone is used for a rifle and its corresponding bayonet and blank-firing ...
NATO reporting name for AT series anti-tank guided missiles, with Soviet designations: . AT-1 Snapper (3M6 Shmel); AT-2 Swatter (3M11 Falanga); AT-3 Sagger (9M14 Malyutka); AT-4 Spigot (9M111 Fagot)
There are no classes (although players can choose predefined and editable weapon configurations) or a money system used to buy weapons. [4] Instead, Firearms uses a credit system where every player can spend 30 credits on weapons. Every player receives a free knife regardless of the weapons configuration they choose.
Prototype derived from the HK54A1, first developed for the JSSAP between 1982 and 1983. It was intended to spawn a "family" of modular all-purpose submachine guns. Unique for HK, the SMG I used a simple blowback operation with separate lower and upper receivers and an easy-to-remove 5.8-inch barrel with an integral suppressor.