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Twenty-one, also called play21basketball, cutthroat, hustle, tip-it, noyceball, roughhouse, scutter, rough, or rebound [1] is a popular variation of street basketball.The game is played with any number of players on a half court, but typically when not enough players are available to at least play three-on-three.
Goaltimate is a half-court disc game derived from ultimate, similar to hot box. The object is to score points by throwing a flying disc to a teammate in a small scoring area, through a large semicircular hoop called the goal. The name is a portmanteau of "goal" and "ultimate".
half-court line The line dividing the two sides of the court. half-court offense The portion of a team's offensive play conducted with both teams having established positions. See also transition offense. halftime 1. The end of the first half of play. 2. The interval between the two halves of a game. hand-check foul
Cherry picking is uncommon but legal in organized basketball. In some amateur leagues, cherry picking—defined as a defender remaining in the opponents' backcourt after the opponents have advanced the ball to their forecourt [3] —is a violation, penalized by loss of possession and of any resulting points.
This rule remained until 2000, when FIBA reduced the requirement to eight seconds, the NBA following suit in 2001. The NCAA retains the 10-second rule for men's play, and adopted this rule for women's play starting with the 2013–14 season. [2] U.S. high schools, whose rules are drafted by NFHS, also use the 10-second rule for both sexes.
Backcourt – (1) The half of the court a team is defending. The opposite of the frontcourt. (2) A team's guards. Ball side – The half of the court (divided lengthwise) that the ball is on. Also called the "strong side." The opposite of the help side. Baseline – The line that marks the playing boundary at either end of the court.
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Children playing streetball in Paris in winter with the Eiffel Tower in the background.. Streetball rules vary widely from court to court. Players typically divide into teams by alternating choices. No referees are employed, so almost invariably a "call your own foul" rule is in effect, and a player who believes he has been fouled, simply needs to call out "Foul!", and play will be stopped ...