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  2. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    For any point, the abscissa is the first value (x coordinate), and the ordinate is the second value (y coordinate). In mathematics, the abscissa (/ æ b ˈ s ɪ s. ə /; plural abscissae or abscissas) and the ordinate are respectively the first and second coordinate of a point in a Cartesian coordinate system: [1] [2]

  3. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The standard orientation, where the xy-plane is horizontal and the z-axis points up (and the x- and the y-axis form a positively oriented two-dimensional coordinate system in the xy-plane if observed from above the xy-plane) is called right-handed or positive. 3D Cartesian coordinate handedness. The name derives from the right-hand rule.

  4. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    When viewed at a position along the positive z-axis, the ¼ turn from the positive x-to the positive y-axis is counter-clockwise. For left-handed coordinates, the above description of the axes is the same, except using the left hand; and the ¼ turn is clockwise. Interchanging the labels of any two axes reverses the handedness.

  5. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The only difference is that Tait–Bryan angles represent rotations about three distinct axes (e.g. x-y-z, or x-y′-z″), while proper Euler angles use the same axis for both the first and third elemental rotations (e.g., z-x-z, or z-x′-z″). This implies a different definition for the line of nodes in the geometrical construction.

  6. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  7. Quadrant (plane geometry) - Wikipedia

    en.wikipedia.org/wiki/Quadrant_(plane_geometry)

    These are often numbered from 1st to 4th and denoted by Roman numerals: I (where the signs of the (x; y) coordinates are I (+; +), II (−; +), III (−; −), and IV (+; −). When the axes are drawn according to the mathematical custom, the numbering goes counter-clockwise starting from the upper right ("northeast") quadrant.

  8. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    A point in the plane may be represented in homogeneous coordinates by a triple (x, y, z) where x/z and y/z are the Cartesian coordinates of the point. [10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the ...

  9. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    These quadrant labels are the same as used in 2D planar geometry, as seen from infinitely far to the "left", taking H and V to be the X-axis and Y-axis, respectively. The 3D object of interest is then placed into either quadrant I or III (equivalently, the position of the intersection line between the two planes is shifted), obtaining first ...