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  2. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  3. Held–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Held–Karp_algorithm

    The Held–Karp algorithm, also called the Bellman–Held–Karp algorithm, is a dynamic programming algorithm proposed in 1962 independently by Bellman [1] and by Held and Karp [2] to solve the traveling salesman problem (TSP), in which the input is a distance matrix between a set of cities, and the goal is to find a minimum-length tour that visits each city exactly once before returning to ...

  4. Bellman equation - Wikipedia

    en.wikipedia.org/wiki/Bellman_equation

    The dynamic programming approach describes the optimal plan by finding a rule that tells what the controls should be, given any possible value of the state. For example, if consumption ( c ) depends only on wealth ( W ), we would seek a rule c ( W ) {\displaystyle c(W)} that gives consumption as a function of wealth.

  5. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    For example, this approach is used in some efficient FFT implementations, where the base cases are unrolled implementations of divide-and-conquer FFT algorithms for a set of fixed sizes. [12] Source-code generation methods may be used to produce the large number of separate base cases desirable to implement this strategy efficiently. [12]

  6. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    The following is a dynamic programming implementation (with Python 3) which uses a matrix to keep track of the optimal solutions to sub-problems, and returns the minimum number of coins, or "Infinity" if there is no way to make change with the coins given. A second matrix may be used to obtain the set of coins for the optimal solution.

  7. Stochastic dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Stochastic_dynamic_programming

    A gambler has $2, she is allowed to play a game of chance 4 times and her goal is to maximize her probability of ending up with a least $6. If the gambler bets $ on a play of the game, then with probability 0.4 she wins the game, recoup the initial bet, and she increases her capital position by $; with probability 0.6, she loses the bet amount $; all plays are pairwise independent.

  8. Dynamic problem (algorithms) - Wikipedia

    en.wikipedia.org/wiki/Dynamic_problem_(algorithms)

    Dynamic problem For an initial set of N numbers, dynamically maintain the maximal one when insertion and deletions are allowed. A well-known solution for this problem is using a self-balancing binary search tree. It takes space O(N), may be initially constructed in time O(N log N) and provides insertion, deletion and query times in O(log N).

  9. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    The coin of the highest value, less than the remaining change owed, is the local optimum. (In general, the change-making problem requires dynamic programming to find an optimal solution; however, most currency systems are special cases where the greedy strategy does find an optimal solution.)