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  2. Lookup table - Wikipedia

    en.wikipedia.org/wiki/Lookup_table

    When the program requires the sine of a value, it can use the lookup table to retrieve the closest sine value from a memory address, and may also interpolate to the sine of the desired value, instead of calculating by mathematical formula. Lookup tables can thus used by mathematics coprocessors in computer systems.

  3. Argument-dependent name lookup - Wikipedia

    en.wikipedia.org/wiki/Argument-dependent_name_lookup

    In the C++ programming language, argument-dependent lookup (ADL), or argument-dependent name lookup, [1] applies to the lookup of an unqualified function name depending on the types of the arguments given to the function call. This behavior is also known as Koenig lookup, as it is often attributed to Andrew Koenig, though he is not its inventor ...

  4. Sinclair BASIC - Wikipedia

    en.wikipedia.org/wiki/Sinclair_BASIC

    For instance, if the program encounters the variable "A" and the table starts with the entry for "B$", it fails to match A with B, then reads the type to see it is a string, and then has to read the following length byte and skip forward by that amount of bytes to find the next entry in the table.

  5. Matching (statistics) - Wikipedia

    en.wikipedia.org/wiki/Matching_(statistics)

    Matching is a statistical technique that evaluates the effect of a treatment by comparing the treated and the non-treated units in an observational study or quasi-experiment (i.e. when the treatment is not randomly assigned).

  6. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: [1] insertion: cot → coat; deletion: coat → cot; substitution: coat → cost

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. Matched filter - Wikipedia

    en.wikipedia.org/wiki/Matched_filter

    Matched filters find use in seismology to detect similar earthquake or other seismic signals, often using multicomponent and/or multichannel empirically determined templates. [15] Matched filtering applications in seismology include the generation of large event catalogues to study earthquake seismicity [ 16 ] and volcanic activity, [ 17 ] [ 18 ...

  9. Graphene - Wikipedia

    en.wikipedia.org/wiki/Graphene

    Despite the promising results in different cell studies and proof of concept studies, there is still incomplete understanding of the full biocompatibility of graphene-based materials. [192] Different cell lines react differently when exposed to graphene, and it has been shown that the lateral size of the graphene flakes, the form and surface ...