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  2. Adventure Game Interpreter - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Interpreter

    The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line.The company originally developed the engine for King's Quest (1984), an adventure game that Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the IBM PCjr.

  3. King's Quest IV - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_IV

    The game was previewed at the Consumer Electronics Show on June 4, 1988. [9] King's Quest IV was the only native-mode SCI game to also have an AGI version (some games originally made with the AGI engine like the original King's Quest were released in updated SCI versions). This was done mostly as a fall-back measure because the SCI engine was ...

  4. King's Quest - Wikipedia

    en.wikipedia.org/wiki/King's_Quest

    The games in the series have been released together in several collections or bundles through the years (often packed with bonus material). King's Quest 15th Anniversary Collector's Edition (1994): It contains KQI (AGI & SCI versions) through KQVI, King's Questions, and King Graham's Board Game Challenge.

  5. Sierra Entertainment - Wikipedia

    en.wikipedia.org/wiki/Sierra_Entertainment

    For the game, a complete development system called Adventure Game Interpreter (AGI) was developed. In mid-1984, King's Quest: Quest for the Crown was released to much acclaim, beginning the King's Quest series. Sierra On-Line expanded into a larger headquarters in the early 1980s.

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  7. List of graphic adventure games - Wikipedia

    en.wikipedia.org/.../List_of_graphic_adventure_games

    Adventure Game Interpreter (AGI) King's Quest III: To Heir Is Human: Sierra On-Line: Sierra On-Line DOS, Apple II, Apple IIGS, Amiga, Atari ST, Mac, Tandy Color Computer 3: 1 October 1986: Adventure Game Interpreter (AGI) Dead Zone: Sunsoft: Sunsoft Famicom Disk System: 20 November 1986 [proprietary engine] Suishō no Dragon: Square: Square ...

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