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Luxo Jr. is a semi-anthropomorphic toy desk lamp character used as the primary mascot of Pixar Animation Studios.He is the protagonist of the short film Luxo Jr. and appears on the production logo of every Pixar film, hopping into view and jumping on the capital letter "I" in "PIXAR" to flatten it ever since 1995.
GLtron is a 3D snake game based on the light cycle portion of the film Tron. [1] The game is free and open-source software and has been ported to many mobile and non-mobile operating systems such as Windows , MacOS , Symbian [ 2 ] and Android [ 3 ] over the years.
A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none.
Robbit Mon Dieu (ロビット・モン・ジャ), sometimes referred to as Jumping Flash! 3, [2] is a 1999 platform game developed by Sugar & Rockets and published by Sony Computer Entertainment for the PlayStation. It was released only in Japan on October 14, 1999. It is the fourth and final game in the Jumping Flash! series.
Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. [4] Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump [4] or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot.
This article gives a list of platformer series, i.e. video games of the "platformer" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present.
The games feature the user maneuvering a character through a 3D world, going on missions, and playing educational activities. Unlike the other JumpStart games, each JumpStart 3D Virtual World game comes with a limited number of levels when purchased. When these levels are completed, an online subscription is required for the player to move on.
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.