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Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...
Like the original game, Thrillville: Off The Rails is a strategy and simulation game about being the park manager of all of the Thrillville theme parks. The game allows the placing and deletion of attractions and buildings such as flat rides, food and drink stalls, bathrooms, games, and also contains various minigames to play both in the park and in the game's "Party Play" mode, along with ...
Shin Theme Park. The visuals are redone to appeal to a Japanese audience. A Japanese remake of Theme Park, titled Shin Theme Park (新テーマパーク, Shin Tēma Pāku, lit. New Theme Park) was released on 11 April 1997 by Electronic Arts Victor for the Sony PlayStation and Sega Saturn.
Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.
RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park.Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
Theme Park Studio is an amusement park simulator game developed by Pantera Entertainment. [1] The project began seeking funding on Kickstarter in 2013 and has been released in phases since February 2014. [2] It allows users to design and build their own theme parks featuring roller coasters and flat rides; similar to RollerCoaster Tycoon 3.
Park Beyond is a construction and management simulation video game in which the player can build their own theme parks.In the game, the player needs to build, design and manage various flat rides and roller coasters as the park's main attractions, as well as other relevant facilities such as shops and restaurants.
The game was released with Denuvo's anti-tamper technology. [28] [29] To record the audio for the game, sound designer Watson Wu took over the Holiday World & Splashin' Safari theme park in Santa Claus, Indiana, to record the sounds of various attractions. [30] Guests in the park and park staff speak their own fictional language, known as "Planco".