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  2. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    The LG New Chocolate (BL40) was the first mobile device with a 21:9 aspect ratio, using a 4-inch TFT display. On February 25, 2019, Sony launched their latest flagship device, the Xperia 1, with the world's first 21:9 ultra-wide 4K HDR-enabled OLED (6.5") display in a smartphone.

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors 3440:

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008, [44] the Sony SRM-L560, a 56-inch LCD reference monitor announced in October 2009, [45] an 84-inch display demonstrated by LG in mid-2010, [46] and a 27.84-inch 158 PPI 4K IPS monitor for medical purposes launched by Innolux in ...

  5. LG Display - Wikipedia

    en.wikipedia.org/wiki/LG_Display

    Additional products include Apple's 20-inch Cinema Display and Dell's UltraSharp 2005FPW LCD Monitor. These use the "LG.Philips" branding. [14] As of 2022, LG Display is the manufacturer of the OLED panels used in Sony's OLED TVs. [15] As of late 2022, LG Display was one of the two suppliers for displays for the iPhone 14 Pro, along with ...

  6. 5K resolution - Wikipedia

    en.wikipedia.org/wiki/5K_resolution

    LG UltraFine 5K Display [10] Thunderbolt 3 First 5K Thunderbolt 3 connected monitor released, aimed at Mac users, using a custom dual-DP 1.2 controller Apple Studio Display [11] Thunderbolt 3 Aimed at Mac users, though basic functionality works on other operating systems: 64:27 (≈21:9) LG 34WK95U 34 793.77 × 340.19 (863.6 diagonal)

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...