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A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]
In Euclidean geometry, an angle or plane angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle. [1] Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at their point of intersection.
A right circular cone and an oblique circular cone A double cone (not shown infinitely extended) 3D model of a cone. A cone is a three-dimensional geometric shape that tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex that is not contained in the base.
A vertex is convex if its internal angle is less than (a straight angle, 180°) and concave if the internal angle is greater than . If the internal angle is θ {\displaystyle \theta } , the external angle at the same vertex is defined to be its supplement π − θ {\displaystyle \pi -\theta } , the turning angle from one directed side to the next.
A polygon has exactly one internal angle per vertex. If every internal angle of a simple polygon is less than a straight angle (π radians or 180°), then the polygon is called convex. In contrast, an external angle (also called a turning angle or exterior angle) is an angle formed by one side of a simple polygon and a line extended from an ...
A convex quadrilateral is ex-tangential if and only if there are six concurrent angles bisectors: the internal angle bisectors at two opposite vertex angles, the external angle bisectors at the other two vertex angles, and the external angle bisectors at the angles formed where the extensions of opposite sides intersect.
An angle bisector of a triangle is a straight line through a vertex that cuts the corresponding angle in half. The three angle bisectors intersect in a single point, the incenter, which is the center of the triangle's incircle. The incircle is the circle that lies inside the triangle and touches all three sides. Its radius is called the inradius.
The corresponding angles as well as the corresponding sides are defined as appearing in the same sequence, so for example if in a polygon with the side sequence abcde and another with the corresponding side sequence vwxyz we have vertex angle a appearing between sides a and b then its corresponding vertex angle v must appear between sides v and w.